The Backgammon Running Play

There are only two opening rolls that let you take advantage of a good running play at the very start of a backgammon game. These two give you the chance to run one back checker as close to your home board as possible keeping it safe from attack.

These two running plays are the six-four and six-five opening rolls. We'll discuss each running play and see what the correct moves are for each of them in backgammon.

The six-four running play is quite an interesting opening roll. There are three alternatives for the six-four running play in backgammon. The first one is to do a 24/18 13/9, next is to play 24/14, and the last move for this running play is 8/2 6/2. Let's take a look at each of these moves for the six-four running play.

Doing a 24/14 for this running play is pretty basic given our definition. We get to run one back checker on the backgammon board. The idea behind this running play is to move this escaping checker to safety in your next turn. The position of this checker is quite safe and this is a great move for the six-four running play.

If you roll a three-two, four-three, or a five-four on your next turn you will have completed the goal of this running play in backgammon. By successfully executing this running play you have gained ground in the pip count. You have also made it harder for your opponent since it is more difficult to trap one checker than two.

Doing a 24/18 13/9 for this running play is balanced approach but takes some risk. You have a good coverage of the backgammon board when you make this move for a six-four running play. On your next move after making the running play you'll be faced with two viable options. First one is to escape the back checker on the 18-point the other is to use the builder you brought down from the mid-point.

An 8/2 6/2 move doesn't take advantage of a running play. This is an alternative school of thought for the six-four opening roll. You take control of the two-point on your side of the backgammon board.

The other running play is a six-five. The correct move for this running play is to do a 24/13, which is nicknamed "the lover's leap". This is the only correct and favorite move for this running play. This is the perfect running play since you have run a back checker to safety.

A running play will give you an immediate lead early in a backgammon game. Take time to see which approach to the running play fits into your game plan.